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Animation Books |
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Chromacolour carries a full range of select animation books. |
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CARTOON ANIMATION by Preston Blair
published by Walter Foster
The One-Source Book That Cartoon Animation Enthusiasts Have Been Waiting
For!
In this comprehensive, definitive book,
acclaimed
cartoon animator Preston Blair shares his vast
practical knowledge to explain and demonstrate the
magic of cartoon animation as well as many of his
extraordinary techniques.
Blair
shows you how to develop a cartoon character’s
shape, personality, features, and mannerisms; how to
create movements such as walking, running,
stretching, and dancing; and how to construct
dialogue and coordinate it with movement.
Full of
familiar and famous sketches, drawings, and
other artwork, cartoon Animation is a book no cartoon
animation enthusiast should be without! |

ABOUT THE AUTHOR
A legendary figure in the world of cartoon
animation, Preston Blair designed and
animated the delightful dancing hippos in
Walt Disney’s Fantasia, a film for which he
also animated Mickey Mouse in the
famous “Sorcerer’s Apprentice” scene.
Apart from Disney, Blair directed,
animated, and designed a host of popular
short films at MGM and produced an
episode for TV’s The Flintstones. More
recently, he was involved in the creation of
interactive TV systems that use animation
methods to teach reading.
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BK108
"Animation is Fun" |
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BK106
"The Human Figure in Motion"
BK107 "Animals in Motion" |
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Preston Blair, Walter Foster Series
BK103
"How To Animate Film Cartoons #190"
BK101 "How To Draw Cartoon Animation #26"
BK123 "How To Draw and Paint Animation Basics #25"
BK105 "How To Draw Comic Characters" |
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“Designing Cartoon Characters for Animation”
Volume 1, by Brian Lemay
Are you tired of all those "Coffee Table" books on animation? You know
the one's that I'm talking about; they show lots of nice, even beautiful
drawings and illustrations from productions, but they don't have any
information on how the artist came to draw the
character that certain way or what their thought process was.
What about all those "How To" books that are aimed at the young reader
with those simple 3 steps to making a drawing? They just explain it all
in too "simple" terms. I have all those
books myself. I love to read books on animation, cartooning and the
process of getting it
done, I'm just frustrated with the lack of in-depth information
available. If you're like me, and wish there were some books that really
go through the whole process on a professional level, then this is the
book for you! As an animator, you need to know how to draw cartoon
characters in a 3-dimensional way, making them look solid and real. I've
written this book so you can go through the entire theory on why and how
cartoon characters are drawn and how you can do the same thing, not just
copying my drawings but how to come up with your own characters. |
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“Designing
Cartoon Characters for Animation”
Volume 2 by Brian Lemay
This is the second book in the series of character design books. This
book takes you through 8 assignments that will help you with the drawing
of your cartoon characters..
The book ends with 29 pages of sketchbook designs with over 250 drawings
of different characters.
Throughout the book are the Principles of Character Design and Drawing
to help you understand your drawings better.
Also available is the complementary video 1 hour 45 minutes of Brian
drawing and explaining the principles within the book. |
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"Designing
Cartoon Characters for Animation
Volume 1"
"Designing Cartoon Characters for Animation Volume 2"
Complementary Video |
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“Layout and Design Made Amazingly Simple”
by
Brian Lemay
Within the animation studio the layout department has become more and
more important in series productions especially for studios that send
their work overseas to be animated. This book covers all the departments
that deal directly with the layout process. Each chapter clearly covers
all the theory and applications involved. This book
is becoming
the industry standard for educating people
interested in becoming layout artists. The book
has been widely sold to many College and University level animation
programs and is
currently used as part of the curriculum in the
world famous Sheridan College Classical
Animation program. Check out any other book on animation and you'll find
that they simply don't discuss
the full process of layout in any
depth at all. This book gives you all the
technical and artistic theories involved.
Lots and lots of illustrations and examples are scattered throughout. |
Click
here to see the chapter
headings and the topics
covered in
this book
"Layout
and Design Made Amazingly Simple" |
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“Layout Examples” by Brian Lamay
This book is an extension of the “Advanced Layout and Design Workbook”.
In this book I’ve taken the 40 layout assignments and drawn them out for
you in thumbnail sketch form, then selected one from each assignment and
completed it to final layout format.
I take you through the thought process on each
one letting you see how and why I did it that way.
I explain the perspective theories, cheating perspective, warping
perspective, linear pans, non linear pans, tracks and trucks.
Composition
rational as well as different options of style.
With over 250 layout drawings it ends with a
whole new set of 40 assignments that you can
do your yourself to help you put together a
portfolio for studio presentation. |
"Layout
Examples" |
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“Advanced Layout & Design Workbook”
by Brian Lemay
This book is the follow-up to the book “Layout and Design Made Amazingly
Simple”. This book is not
a repeat book but rather an extension. It is broken up into four
sections.
Section 1 is an example of a film showing the process of going
through the production from
script through to thumbnail storyboards,
character development, location designing, final character design, clean
storyboarding and finally
to the layout process. It shows all the drawings, both good and bad that
go into getting the final product.
Section 2 has a set of exercises that you can
work on that present you with a script, Character, location and prop
designs, and a storyboard. You then take these and using the outline
breaking
down the thought process involved, produce the
final layouts for yourself
Section 3 takes this same process a step further by providing you
with just the script. You then develop the character, location and prop
designs, and storyboard.
From these you then produce the final layouts.
Again,
each step is covered in the book guiding you through
the process.
This helps you with the actual production
of a series of
portfolio pieces. It's often hardest to simply
come up with the initial idea to work with. This section provides you
with several options to
choose from.
Section 4 has 40 quick layout assignments that you can do within
3 - 4 hours. Each assignment
is a short descriptive passage describing a
specific location such as an alleyway in a city, a barber shop or the
inside of a barn. It lists several elements that you should include
within your environment. This section again, simply provides you with a
series of springboards
to work from. |
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You'll find this book incredibly
helpful if you're trying to put
together a portfolio for a College
application or for a studio job
application. As a matter of fact
there are a few studios that have
recommended this book for
those people who were applying
for
jobs in the
layout department |
"Advance
Layout & Design Workbook" |
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"Animation-The Basic Principles"
by: Brian Lemay
This book is broken down into several bite size portions. Each section
deals with a specific animation "Principle". Within each section, Brian
explains the theory behind the principle and its general purpose in
animation. Following that, he'll show some common "Applications" of how
each principle is applied in animation drawings.
There's lots of practical examples as well as assignments to help you
explore the principles. |
"Animation-The Basic Principles"
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"Animation In The Home Digital Studio"
by: Steven Subotnick
Steven Subotnick is an internationally
recognized independent animator. His recent works include “Devil’s
Book”, a collaged and calligraphic abstraction, and “Hairyman”, a
fractured folk tale using a variety of animation styles. He has taught
animation at the School of the Museum of Fine Arts in Boston, at Rhode
Island School of Design, and at Harvard University. In addition to
teaching, Subotnick also works commercially as a free-lance animator and
director. He continues to produce his own independent animated films
which include both computer-assisted and hand-made imagery, and abstract
as well as narrative elements.
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"Animation In The Home Digital Studio"
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